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Devlog
That time: When i been cursed
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Devlog
Dev 2 RELEASED........
November 07, 2025
by
Testing Game Forge
#update
English: I know I promised to release the game on Wednesday, I'm sorry, I ran into some unexpected bugs and spent a lot of time debugging. Now I can say it's better and enjoyable. So... Dev2 is availa...
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Devlog #2
November 05, 2025
by
Testing Game Forge
#devlog
English: Hello everyone, I know I've been MIA for a while. I've been working on several AI bugs, from things like crashes and getting stuck in corners to it not finding its patrol points, etc. Now I c...
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Devlog #1
October 27, 2025
by
Testing Game Forge
#devlog, #gamedev
English: Note: From now on, I'll be posting progress posts once a week, accumulating progress as I go along. I'll also be numbering them to make them easier to identify. Hi everyone, it's been a while...
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Windows version dev hotfix
October 22, 2025
by
Testing Game Forge
English The Windows version of the game had an error when pressing start in the main menu. This was due to a library that was not exported correctly. The error has now been fixed. Spanish La version d...
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First dev launched
October 22, 2025
by
Testing Game Forge
#version, #update
English: Well, I've finally released the game. Unfortunately, many mechanics are still not implemented or need polishing in this version. Everything will improve as I correct and integrate the mechani...
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Animation is hard
October 12, 2025
by
Testing Game Forge
#devblog
English: Well, I thought making animations is easy, but it's not, I'm still experimenting, corruptions when changing, rotations or positions, does anyone have any suggestions, to make it easier? Spani...
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Progress in first Scene
October 11, 2025
by
Testing Game Forge
English: Finally, I finished modeling the scene that will be the prologue. Now you might be wondering, isn't this a horror game? And the answer is yes, it is, but I don't want the game to immediately...
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