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That time: When i been cursed

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Devlog

  • Devlog #1
    October 27, 2025 by Testing Game Forge#devlog, #gamedev
    English: Note: From now on, I'll be posting progress posts once a week, accumulating progress as I go along. I'll also be numbering them to make them easier to identify. Hi everyone, it's been a while... Continue reading
  • Windows version dev hotfix
    October 22, 2025 by Testing Game Forge
    English The Windows version of the game had an error when pressing start in the main menu. This was due to a library that was not exported correctly. The error has now been fixed. Spanish La version d... Continue reading
  • First dev launched
    October 22, 2025 by Testing Game Forge#version, #update
    English: Well, I've finally released the game. Unfortunately, many mechanics are still not implemented or need polishing in this version. Everything will improve as I correct and integrate the mechani... Continue reading
  • Animation is hard
    October 12, 2025 by Testing Game Forge#devblog
    English: Well, I thought making animations is easy, but it's not, I'm still experimenting, corruptions when changing, rotations or positions, does anyone have any suggestions, to make it easier? Spani... Continue reading
  • Progress in first Scene
    October 11, 2025 by Testing Game Forge
    English: Finally, I finished modeling the scene that will be the prologue. Now you might be wondering, isn't this a horror game? And the answer is yes, it is, but I don't want the game to immediately... Continue reading
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